Monday, August 30, 2010

10.10.10 or One Day on Earth

Join the One Day on Earth movement and participate on 10/10/2010.

This is a global 'multi-platform participatory media project' event where everyday people, including students and teachers, are encouraged to document and record a story of shared human experience over a 24-hour period. The aim is to capture the diversity of life and culture on this planet on a particular day, 10th October, 2010 (10.10.10).
"One Day on Earth is a documentary and new media project about the amazing diversity, conflict, tragedy, and triumph that occurs in one 24-hour period on Earth."
One Day on Earth Open Source Global Documentary Project Badge

The organisers of One Day on Earth anticipate that capturing and sharing stories over 24 hours will utilise the power of the participatory culture, raise awareness and "foster a greater sense of global empathy and, ultimately, action towards a more sustainable and equitable planet."

Educational digital media toolkits will be available to educators who register onsite.

The toolkit will contain videos, slideshows and PDFs to support students in brainstorming and basic film/video concepts as well as
curricula and lesson plans to support participation as photographers, filmmakers, journalists and world citizens.

One Day on Earth Participant Trailer from One Day On Earth on Vimeo.



Through participation, planning and collaboration using contemporary communication formats, students should better undertsand the diversity of people and cultures.


An exciting and authentic learning experience!

Saturday, August 28, 2010

Catchy Apostrophe Song App!

'Put the apostrophe back in its place!'
That's the aim of this fun and catchy
new app, The Apostrophe Song App, created by a local Adelaide (South Australia) company, Cool Rules. I purchased this low cost App for the Apple iPhone/iPad/iPod touch from the iTunes Store.

Check out Cool Rules and preview the songs (four different versions eg pop/rock, hip hop, rap, acoustic)
. The site has a number of resources with 'useful punctuation tips and exercises (which) can be downloaded free of charge'. You can download the words and music and burn the songs to CD (once you have purchased the app).

Check the YouTube video.



Join the Cool Rules Schools’ Challenge.

Record your own version of The Apostrophe Song and contribute to the Cool Rules Song Library.

Real-time polling/mapping

SurveyMapper looks like a very useful tool.
This is a free real-time geographic survey and polling tool from the Centre for Advanced Spatial Analysis, University College London.
It is currently in beta release. The tool is an example of social simulation resources (part of an academic research project) and is free to use for non-commercial purposes.

There are many polls available (including analytics) but the bonus in using SurveyMapper is the addition of real-time mapping (and the number and choice of map options appear to be still under development). Select a date range to open and close your poll.


The site utilises GoogleMaps and provides some quick sharing options eg via Twitter, Facebook, Delicious, Digg and Reddit to promote your survey.

I experimented with a very quick poll,
'Is your school using mobile devices for mLearning?' (mobile/cell/smart/ phone, iPod, iPodTouch/iPad, or similar) with a simple Yes or No choice to start with but have not promoted it.

I hope to create a more complex poll on a social issue to test SurveyMapper's functionality. I love the combination of a free and easy to use polling tool and visualization of results (via mapping eg. global), charts and geo-codes, all updated in real-time.

Tuesday, July 27, 2010

Quick brainstorm

Just checking out Answer Garden quick feedback poll.
Answer Garden claims to be "A minimal tool for maximum feedback"

What Web2.0 tool tops your list for use in education?... at AnswerGarden.ch.


Wednesday, June 30, 2010

Augmented Reality and Ubiquitous Learning

Interest in Augmented Reality (AR) and its potential for education has increased greatly in the past 6 months. It was highlighted as one of the emerging technologies to watch in the '2010 Horizon Report K-12 Edition' (pdf) Collaboration between the New Media Consortium and the Consortium for School Networking (CoSN).
"Augmented reality has strong potential to provide both powerful, contextual, in situ learning experiences and serendipitous exploration and discovery of the connected nature of information in the real world'
2010 Horizon Report K-12 Edition'

Advances in mobile devices, better connectivity, new and simple tools, new and creative learning experiences and a fascination with geolocation have contributed to the buzz.
One of my favourite sources of up to date information on AR is Digital Buzz. And, of course, the twitterverse.

'Exile on Your Street' by The Rolling Stones is an example where users can create a virtual poster, with a track from Exile on Main St. To view the poster you need an iPhone 3GS or Android plus the mobile AR browser, Layar.

Two other examples are the ACWAR Civil War project and
London: past and present in London Museum Releases Cool Augmented Reality App and Street Museum.

7Scenes is an exciting mobile storytelling platform. Some colleagues tried this out last week as a team, testing its creative potential for creating a mobile virtual tour with images, text, audio and questions in the local area. Great teamwork and the geolocation feature is really cool.

An e-School news item , 'Augmented reality takes hold in classrooms' (Educators say enhanced learning experiences can lead to engaging lessons) by Laura Devaney (May 10, 2010) suggests that AR 'raises the level of interaction for students'. This involves mobile / handheld GPS-enabled devices, connectivity, creativity and imagination.
"A small but growing number of (US) schools across the nation are turning classroom lessons into engaging experiences with augmented reality (AR), a technology that overlays digital information on top of real-world surroundings as viewed through a smart phone or other handheld, GPS-enabled device."

AR is taking the world of marketing by storm and an article by Chris Cameron in ReadWriteWeb (June 23, 2010) asks
the question, Can Augmented Reality Help Save the Planet?

Ubiquitous learning, anywhere anytime is part of the mobile learning landscape.
What are your thoughts on AR?

Saturday, May 01, 2010

Best ways of using Moodle on Slidseshare by Sandra Pires

The 'Best ways of using Moodle' Slidseshare by Sandra Pires is a useful resource for teachers considering how they might better utilise the potential of Moodle to enhance the learning experiences for their students.

Wednesday, March 03, 2010

Creating, capturing, sharing

I have been trying out a few online tools from my Delicious bookmarks (Vonnie) and this experiment involves a pet theme of digital citizenship, utilising a UK bullying flash poster tool, with an option to make use of QR-Codes and mobiles to capture and share the result.

I opted to tweet my demo poster (image below) to join the others on Twitter Bullying posters. The image highlights awareness and understanding of digital footprints and social networking.

The UK Bullying Flash poster maker website allows students to create a poster, selecting from a range of backgrounds, creating characters and selecting from a range of anti-bullying / internet safety / digital citizenship messages. These can be published, shared and reviewed by peers.

Images can be shared using a range of Web2.0, social media options, sent via e-mail, bookmarked, embedded via source code or downloaded. (Some options are blocked/filtered in schools).
The images can be integrated into a range of learning activities by innovative teachers. This online tool could be useful in exploring the topic of digital citizenship.

One option i
ncludes use of mobile phones to capture/view/share using QR-Codes and the free Kaywa Reader. Once installed on a user's mobile phone, it can be used to quickly scan the image (hence the name Quick Response Code).

The QR-Code Reader can be downloaded direct to your internet-connected mobile phone or to your computer. Taking a quick view of a QR-Code is a snap! This reveals the content behind the code.

Other learning activities can utilise the QR-Code Generator.
These can be generated using the computer and added or embedded in other media.
One teacher using QR-Codes in his classroom is Greg Kulowiec who has posted some interesting ideas on his
blog.

Share your ideas on using QR-Codes, m-Learning, digital citizenship?